Age/Gender: 27, Male
Location: Cloudy Ohio!
Job: Cartoonist & Writer
I'm a ridiculously talented cartoonist, writer, and semi-professional filmmaker who uses none of that talent while working at a grocery store.
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 4,030 / 4,440
Exp. Rank #: 5,771
Voting Pow.: 6.14 votes
BBS Posts: 60 (0.03 per day)
Flash Reviews: 63
Music Reviews: 8
Trophies: 2
Stickers: 0
All Flash Reviews
63 Reviews | 12 w/ Responses
4/5
What an ingeniously simple concept! Like all good puzzle games, it required a lot of thought and skill to master. The game mechanics were spot-on, and the learning curve was nice and steady. I was instantly hooked.
The only downsides in my opinion would be the graphics (a little sparse and colorless) and the lack of extra features (difficulty levels, more scales, etc.). But these don't detract from the excellent gameplay one bit. Great job!
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4/5
That was the jolt I needed tonight! What a great concept! I love death and destruction, and I love tornadoes, so this is definitely the game for me. The graphics were fun and colorful, the action fast-paced, and the sounds were pretty funny. Yeah, hitting the Enter button was carpal-tunnel inducing, but it didn't affect me too much because I was having so much fun. I was laughing the whole time I played the game
And there should have been tiny people running for their lives, so you could suck them up. I'm just saying...
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4/5
Ha! That was hilarious! It was short and to the point, and I loved the clean, crisp animation and sound. Keep it up! I really hope you make more of these.
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3/5
I really wanted to like this game. It has a great idea behind it, and the mechanics of the game design are novel. But it has a lot of notable flaws.
First of all, the visual design and look of the game is kind of bland and dreary. That, combined with the mellow music, works against the concept. It should be bright and sunny and cheery and exciting - instead it makes me want to stay indoors.
And the big problem is that the game is very slow. I could understand maybe a leisurely pace, but it's so slow that in the end, it's not very much fun to play.
Now, I actually enjoyed the idea behind the game, and the game itself is cleverly made. But it needs to be fun, fast and exciting.
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4/5
This game really grew on me. It takes a moment to get used to the game mechanics, but once you do, it's a really clever and well-constructed game.
First of all, your graphics are perfectly suited to this concept. They're simple in design and color schemes, which helps keep things from getting too confusing. I've always liked your art style, and the game is really reflective of your work in general. The backgrounds were simple and clever. The main character and the enemies are very clearly delineated and well-animated.
The game mechanics, while a little unusual, become completely natural once you get the hang of things. It's not your typical side-scroller, that's for sure. Later on, the game throws a few curveballs with the different environments and a couple of different activities (the switches and the final race). It's a credit to your programming skills and the game's learning curve that it's easy to figure it out. Probably the only weakness would be the somewhat loose hit detection, especially when rounding corners. I bumped into several enemies even though I seemed to be far enough away. But it didn't hurt the overall gaming experience. The level of challenge was perfect - it wasn't overly easy or difficult.
I loved your choices in music - it really set the mood in each level. The whole game had a great mood and feel. I'm giving you extra credit for creating a nice storyline to frame the events. It wasn't tacked-on or gratuitous, and the ending was surprising yet made perfect sense. Nice work here. I wonder if you got your inspiration from dreams or maybe you're just a little insane. :)
Now after all that gushing, I do have one major gripe and I saved it for last. I was really annoyed by the keys used for the controls. A, W and D are not the optimal keys for this kind of game. Most games of this type would use the arrow keys and/or space, or allow customizable controls. The way it was set up here was awkward. But this is a very easy thing to fix.
Overall, I was really pleasantly surprised by the game. It really grows on you - and I thoroughly enjoyed it. I've always enjoyed your animated work in the past, so it was nice to see you put your visual stamp on a game. Great job!
Author's Response:
thanks for stopping by! :)
the recent version on MINDistortion allows using the arrow keys as well, the version on NG is unfortunately not so up-to-date.
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4/5
A clever concept for a collab and surprisingly original execution. When I saw the title "Retro Collab", I figured it would be a slew of Nintendo parodies or something we've seen before. Instead it was something much more interesting and visually involving. The effect was almost hypnotic and the music worked fairly well.
My only gripe (and this applies to most collabs) is showing the name of the author during their section of the animation. I think it would have flowed better without constantly telling us who animated what part. That should be saved for the credits. It always seems to take me out of the animation.
But still, a very well done animation.
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5/5
This is a great piece of work.
From a visual standpoint, it was flawless. You definitely have skill and a sense of style, and I can just imagine the amount of work you went to between the sprite editing and special effects. The lighting effects were outstanding, and your attention to detail is commendable. My only complaint in this area would be that things moved a little too fast. It needed just a little more time to linger and enjoy the view, so to speak. The fight scene, amazing as it was, could have also used some closer shots. I felt it was kind of distant throughout.
I loved your choices in music, and even the sound effects were well done without becoming repetitive. I'm kind of ambivalent about the end credits song, it was a little "soft" for the characters and my taste. But the audio editing was still masterfully done.
Interactivity wasn't an issue, although the Extras button didn't do anything. Hidden special features? I appreciated the inclusion of the scene and sub-scene selection. Very slick interface. Even the preloader was a nice touch, with the bouncing logos. Kept me busy for the half an hour it took to load. Dial-up sucks.
As for the plot... eh. There wasn't much to it, and the dialogue was pretty standard. I know I wasn't watching it for the story, but I was hoping for something a little more interesting. If the movie had a weak point, this was it. It's not a huge complaint, though, considering the overall quality of the movie.
Overall, it's an incredibly well-done Flash, and it would be a shame if it were the last one. Great job!
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5/5
What a refreshing change of pace! I really enjoyed the animation, it had a definite sense of style and flair. It was funny, perfectly timed and paced, and the music was an excellent choice. And what a great idea behind it, too - congratulations!
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4/5
First of all, thanks for using my song! It goes really well with the game. The game itself is very amusing, although it gets old after a while. But it's a fun little diversion, and the idea behind it is off-the-wall, which I like. Great work!
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"Great idea behind this, let's see more"
3/5
I really liked the idea behind this. I bet it is time-consuming. :) I hope to see you expand on the concept and improve the animation. You could fashion a creative story around this concept and make it something really special and unique.
A side note: it's not really ASCII code - you're using colors, letters and words to approximate drawings, not just ASCII code.
Author's Response:
It does take a while. I'm going to start another, longer, better one. This was more of an experiment.
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